For the past few months I’ve been working alongside an incredible team at Champlain College on our senior capstone project, and I couldn’t be more proud of what we’ve built so far.
The game is called Chyma and the Toll of Time.

Take on the role of Chyma, a charming little bell, in an isometric puzzle-platformer built around a dynamic sound system. The core mechanic lets you create a reverb — a recorded echo of your movements that plays back in real time, allowing you to exist in two places at once. Combined with a variety of environmental mechanics and enemies, you’ll guide Chyma through an abandoned temple, collecting scattered music notes to perform the legendary Toll of Time.