For the past few months I’ve been working alongside an incredible team at Champlain College on our senior capstone project, and I couldn’t be more proud of what we’ve built so far.

The game is called Chyma and the Toll of Time.

Chyma and the Toll of Time title screen

Take on the role of Chyma, a charming little bell, in an isometric puzzle-platformer built around a dynamic sound system. The core mechanic lets you create a reverb — a recorded echo of your movements that plays back in real time, allowing you to exist in two places at once. Combined with a variety of environmental mechanics and enemies, you’ll guide Chyma through an abandoned temple, collecting scattered music notes to perform the legendary Toll of Time.