Attending GDC 2026!

Drew and Jayden at GDC 2026

Excited to be at GDC 2026 with my fellow game programmer Jayden Lombardi! It’s been an incredible experience so far — being surrounded by thousands of developers, designers, and industry professionals all in one place is something else entirely.

We’ve been soaking up as much as we can, from sessions on the latest developments in game technology to networking with people working on some really exciting projects. It’s one thing to study game programming in school — it’s another to see the industry up close and get a feel for where everything is headed.

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Introducing Chyma and the Toll of Time — My Senior Capstone

For the past few months I’ve been working alongside an incredible team at Champlain College on our senior capstone project, and I couldn’t be more proud of what we’ve built so far.

The game is called Chyma and the Toll of Time.

Chyma and the Toll of Time title screen

Take on the role of Chyma, a charming little bell, in an isometric puzzle-platformer built around a dynamic sound system. The core mechanic lets you create a reverb — a recorded echo of your movements that plays back in real time, allowing you to exist in two places at once. Combined with a variety of environmental mechanics and enemies, you’ll guide Chyma through an abandoned temple, collecting scattered music notes to perform the legendary Toll of Time.

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